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Mechanics

Under the cute pixels is a surprisingly deep ARPG stat engine — 63 tracked stats. These are the formulas and rules that decide how much damage you deal and take.

Core formulas

Final stat
(base + ΣFlat) × (1 + ΣAdditive) × Π(1 + each Multiplicative)
DPS
AttackSpeed × AttackDamage × (1 + CritChance × (CritDamage − 1))
Crit
(base crit + flat Crit Rate%) × (1 + Crit Rate Coefficient%)

Modifier application order

Modifiers from these 8 sources are applied in order:

  1. Base
  2. Item
  3. Attribute
  4. Passive
  5. Account Status (runes)
  6. Status Effect
  7. Buff Skill
  8. Environment

Capped vs uncapped

Uncapped
  • Crit Chance (can exceed 100%)
  • Attack Speed
Capped
  • Cooldown Reduction
  • Resistances
  • Dodge
  • Block

Damage mitigation pipeline

Incoming damage passes through these steps in sequence:

#NameEffect
1Dodge / Elemental Dodgetake 0
2Block / Elemental Blocktake half
3Resistancea −40 res debuff = +40% damage taken
4Armordiminishing, scales with hit & stage, capped
5Damage Reduction× (1 − value)
6Damage Absorptionflat subtract
7Floorminimum 1 damage

Status effects

NameDurationEffect
Chill4.0s−3% Attack & Move Speed
Freeze1.5scannot act
Ignite4.0s+200 Fire damage
Shock6.0s+200 Lightning damage
Bleed7.0s+200 Physical damage
Stun2.0s+100 damage taken

Elements & delivery types

Elements: PhysicalFireColdLightningChaosAll

Delivery: MeleeProjectileAOESummonDoTTrap

Leveling & offline

Max level100
XP to max1,997,771,834
Offline cap8 hours (28,800s)
PrestigeNo

Offline rewards grant gold + XP only — no chests. XP uses the last logged-out stage.

"X-9" stages are the most XP-efficient; a −XP penalty applies when your level exceeds the area level by 6+.

Hotkeys & fixes

Shift + F11Reset display scale

Shift + F12Reset / recenter window position

Alt + Left-ClickLock an item (prevents accidental alchemy/synthesis)