Hero-dric Cube
The Hero-dric Cube is the crafting hub — a nod to Diablo's Horadric Cube. It unlocks at hero Level 4 (about 15 minutes in) and gains new functions as the Cube itself levels up by feeding it items. Selling higher-value items grants more Cube XP.
Cube functions
Convert unwanted items into gold (and Cube XP). The main early gold source. Use Auto-Fill to batch, but lock keepers with Alt+Click first.
Combine 9 same-rarity items into 1 of the next grade. Output item level comes from a dropdown, not the fodder.
Build random gear or accessories from materials within a chosen level range. The best early source of accessories.
Socket single-stat gems into Rare-or-better gear (1 stat per socket).
Strip sockets back out. Destroys the material and charges a small gold fee; the gear must be unequipped.
Socket monster-material engravings into Immortal-or-better gear (2 stats each).
Spend anniversary coins on a gacha for random rare items.
A scroll adds one random stat from a large pool into Arcana-or-better gear.
Three enhancement layers
Gear can carry three independent socket types. You must strip ALL sockets before an item can be sold on the Steam Market.
Decoration
1 stat
Gems · Rare+
Engraving
2 stats
Monster materials · Immortal+
Inscription
1 random stat
Scrolls · Arcana+
Crafting odds
Pick a gear slot and the Cube returns one random piece — its grade is rolled from these odds, which improve with the chosen material-level tier.
| Tier | Lv | Odds |
|---|---|---|
| 1 | Lv 1–10 | 50% Uncommon40% Rare8% Legendary2% Immortal |
| 2 | Lv 10–20 | 30% Uncommon52% Rare13% Legendary4.5% Immortal0.5% Arcana |
| 3 | Lv 20–30 | 18.01% Uncommon56.01% Rare18.01% Legendary7% Immortal0.9% Arcana0.07% Beyond |
| 4 | Lv 30–40 | 11% Uncommon55% Rare23% Legendary9% Immortal1.8% Arcana0.2% Beyond |
| 5 | Lv 40 | 7% Uncommon53% Rare26% Legendary11% Immortal2.8% Arcana0.2% Beyond |
| 6 | Lv 50–65 | 1.5% Uncommon51.5% Rare29% Legendary14% Immortal3.8% Arcana0.2% Beyond |
| 7 | Lv 65–80 | 49.5% Rare30% Legendary16.5% Immortal3.8% Arcana0.2% Beyond |
| 8 | Lv 80 | 48% Rare30% Legendary18% Immortal3.8% Arcana0.2% Beyond |
Synthesis grade-up odds
Combine 9 same-grade items into one of a higher grade. Below Immortal it always grades up; from Immortal up it can stay the same grade, and a rare great success jumps two grades.
| From | Odds |
|---|---|
| 9 × Common | 95% Uncommon4.8% Rare ★ |
| 9 × Uncommon | 96% Rare3.8% Legendary ★ |
| 9 × Rare | 98% Legendary2.4% Immortal ★ |
| 9 × Legendary | 99% Immortal0.99% Arcana ★ |
| 9 × Immortal | 50% Immortal =50% Arcana0.25% Beyond ★ |
| 9 × Arcana | 67% Arcana =33% Beyond0.17% Celestial ★ |
| 9 × Beyond | 77% Beyond =23% Celestial0.08% Divine ★ |
| 9 × Celestial | 83% Celestial =17% Divine0.02% Cosmic ★ |
| 9 × Divine | 91% Divine =9.1% Cosmic |
★ great success (+2 grades) · = stays the same grade (a fail)
Synthesis recipe tiers
Each recipe tier covers a band of material levels and unlocks at a Cube level.
| Tier | Material levels | Cube Lv | Gold |
|---|---|---|---|
| 1 | Lv 1~10 | 1 | — |
| 2 | Lv 10~20 | 10 | 100 |
| 3 | Lv 15~30 | 20 | 500 |
| 4 | Lv 20~40 | 30 | 1,000 |
| 5 | Lv 30~50 | 40 | 3,000 |
| 6 | Lv 40~65 | 50 | 5,000 |
| 7 | Lv 50~65 | 60 | 7,000 |
| 8 | Lv 65~80 | 70 | 10,000 |
Extraction cost
Gold to remove one applied stat, by the stat's tier and type — identical for weapons, armor and accessories. Engraving costs 2× and Inscription 4× the Decoration price.
| Tier | Decoration | Engraving | Inscription |
|---|---|---|---|
| 1 | 100 | 200 | 400 |
| 2 | 200 | 400 | 800 |
| 3 | 400 | 800 | 1,600 |
| 4 | 800 | 1,600 | 3,200 |
| 5 | 1,500 | 3,000 | 6,000 |
| 6 | 3,000 | 6,000 | 12,000 |
| 7 | 6,000 | 12,000 | 24,000 |
| 8 | 12,000 | 24,000 | 48,000 |
| 9 | 25,000 | 50,000 | 100,000 |
| 10 | 50,000 | 100,000 | 200,000 |
Offering — Anniversary Coin odds
Spend an Anniversary Coin plus a gold fee for one random gear piece (unlocks at Cube Lv 20). Each coin rolls a different grade distribution, datamined from the drop tables.
| # | Coin | Cost | Odds |
|---|---|---|---|
| 1 | Kingdom 1st Anniversary Coin | 10 | 2.4% Common12% Uncommon28% Rare35% Legendary21% Immortal |
| 2 | Empire 1st Anniversary Coin | 110 | 9.5% Uncommon23% Rare31% Legendary23% Immortal12% Arcana0.7% Celestial |
| 3 | Kingdom 10th Anniversary Coin | 210 | 2.7% Uncommon14% Rare28% Legendary28% Immortal17% Arcana6.6% Beyond2.7% Celestial |
| 4 | Empire 10th Anniversary Coin | 310 | 1.7% Uncommon17% Legendary31% Immortal27% Arcana14% Beyond9.4% Celestial |
| 5 | Kingdom 50th Anniversary Coin | 410 | 21% Immortal30% Arcana26% Beyond20% Celestial3.1% Divine |
| 6 | Empire 50th Anniversary Coin | 510 | 42% Arcana25% Beyond29% Celestial3.3% Divine0.6% Cosmic |
| 7 | Kingdom 100th Anniversary Coin | 610 | 51% Beyond40% Celestial8.4% Divine1.1% Cosmic |
| 8 | Empire 100th Anniversary Coin | 710 | 80% Celestial17% Divine2.9% Cosmic |
| 9 | Sacred Kingdom 1000th Anniversary Coin | 810 | 15% Celestial79% Divine5.8% Cosmic |
| 10 | Eternal Empire 1000th Anniversary Coin | 910 | 18% Celestial82% Cosmic |
Dismantle value by grade
Base Alchemy gold from dismantling a pulled piece — why a high-grade pull is worth far more than the coin's gold cost.