Mecánicas
Bajo los adorables píxeles hay un motor de estadísticas de ARPG sorprendentemente profundo: 63 estadísticas registradas. Estas son las fórmulas y reglas que deciden cuánto daño infliges y recibes.
Fórmulas principales
(base + ΣFlat) × (1 + ΣAdditive) × Π(1 + each Multiplicative) AttackSpeed × AttackDamage × (1 + CritChance × (CritDamage − 1)) (base crit + flat Crit Rate%) × (1 + Crit Rate Coefficient%) Orden de aplicación de modificadores
Los modificadores de estas 8 fuentes se aplican en orden:
- Base
- Item
- Attribute
- Passive
- Account Status (runes)
- Status Effect
- Buff Skill
- Environment
Con tope vs sin tope
- Crit Chance (can exceed 100%)
- Attack Speed
- Cooldown Reduction
- Resistances
- Dodge
- Block
Cadena de mitigación de daño
El daño entrante pasa por estos pasos en secuencia:
| # | Nombre | Efecto |
|---|---|---|
| 1 | Dodge / Elemental Dodge | take 0 |
| 2 | Block / Elemental Block | take half |
| 3 | Resistance | a −40 res debuff = +40% damage taken |
| 4 | Armor | diminishing, scales with hit & stage, capped |
| 5 | Damage Reduction | × (1 − value) |
| 6 | Damage Absorption | flat subtract |
| 7 | Floor | minimum 1 damage |
Efectos de estado
| Nombre | Duración | Efecto |
|---|---|---|
| Chill | 4.0s | −3% Attack & Move Speed |
| Freeze | 1.5s | cannot act |
| Ignite | 4.0s | +200 Fire damage |
| Shock | 6.0s | +200 Lightning damage |
| Bleed | 7.0s | +200 Physical damage |
| Stun | 2.0s | +100 damage taken |
Buffs y Debuffs
29 modificadores de estadísticas aplicados por habilidades y efectos de estado. Los seis primeros corresponden a los efectos de estado anteriores; el resto son buffs de habilidades y de entorno.
| Estadística | Clase | Modificador | Valor | Aplicado por |
|---|---|---|---|---|
| Attack Speed | Debuff | Multiplicativo | +30% | Chill |
| Movement Speed | Debuff | Multiplicativo | +30% | Chill |
| Fire Damage Addition | Debuff | Plano | +200 | Ignite |
| Lightning Damage Addition | Debuff | Plano | +200 | Shock |
| Physical Damage Addition | Debuff | Plano | +200 | Bleed |
| Damage Addition | Debuff | Plano | +100 | Stun |
| Attack Damage | Buff | Aditivo | +50% | — |
| Attack Speed | Buff | Aditivo | +50% | — |
| Attack Damage | Buff | Multiplicativo | — | — |
| Fire Resistance | Buff | Plano | — | — |
| Cold Resistance | Buff | Plano | — | — |
| Lightning Resistance | Buff | Plano | — | — |
| Attack Speed | Buff | Multiplicativo | +100% | — |
| Critical Chance | Buff | Aditivo | +30% | — |
| Movement Speed | Buff | Multiplicativo | +20% | — |
| Attack Damage | Buff | Multiplicativo | +100% | — |
| Attack Speed | Buff | Multiplicativo | +100% | — |
| Fire Resistance | Debuff | Plano | +20% | — |
| Cold Resistance | Debuff | Plano | +20% | — |
| Lightning Resistance | Debuff | Plano | +20% | — |
| Chaos Resistance | Debuff | Plano | +20% | — |
| Fire Resistance | Debuff | Plano | +40% | — |
| Cold Resistance | Debuff | Plano | +40% | — |
| Lightning Resistance | Debuff | Plano | +40% | — |
| Chaos Resistance | Debuff | Plano | +40% | — |
| Fire Resistance | Debuff | Plano | +60% | — |
| Cold Resistance | Debuff | Plano | +60% | — |
| Lightning Resistance | Debuff | Plano | +60% | — |
| Chaos Resistance | Debuff | Plano | +60% | — |
Elementos y tipos de impacto
Elements: PhysicalFireColdLightningChaosAll
Delivery: MeleeProjectileAOESummonDoTTrap
Subida de nivel y sin conexión
| Max level | 100 |
| XP to max | 1,997,771,834 |
| Offline cap | 8 hours (28,800s) |
| Prestige | No |
Offline rewards grant gold + XP only — no chests. XP uses the last logged-out stage.
"X-9" stages are the most XP-efficient; a −XP penalty applies when your level exceeds the area level by 6+.
Atajos de teclado y arreglos
Shift + F11 — Reset display scale
Shift + F12 — Reset / recenter window position
Alt + Left-Click — Lock an item (prevents accidental alchemy/synthesis)