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Grades

The 10-tier grade ladder is the core rarity system. Each grade sets an item's Alchemy gold, Cube XP and socket slots — and several tiers unlock an entire crafting system.

Common Alchemy gold: 10 Cube XP: 2 0 / 0 / 0
Uncommon Alchemy gold: 30 Cube XP: 6 1 / 0 / 0
Rare Alchemy gold: 90 Cube XP: 18 1 / 1 / 0 unlocks Decoration
Legendary Alchemy gold: 270 Cube XP: 54 2 / 2 / 0 build-defining
Immortal Alchemy gold: 810 Cube XP: 162 2 / 2 / 1 unlocks Engraving
Arcana Alchemy gold: 2,592 Cube XP: 518 3 / 2 / 1 unlocks Inscription; main market tier
Beyond Alchemy gold: 8,294 Cube XP: 1,658 3 / 2 / 2
Celestial Alchemy gold: 29,029 Cube XP: 5,803 3 / 2 / 2
Divine Alchemy gold: 101,602 Cube XP: 20,311 3 / 2 / 2 near-unobtainable legit
Cosmic Alchemy gold: 355,607 Cube XP: 71,089 3 / 2 / 2 max grade

Alchemy gold · Cube XP · Sockets (Dec/Eng/Ins)

Rarity Alchemy gold Cube XP Sockets (Dec/Eng/Ins) Note
Common 10 2 0 / 0 / 0
Uncommon 30 6 1 / 0 / 0
Rare 90 18 1 / 1 / 0 unlocks Decoration
Legendary 270 54 2 / 2 / 0 build-defining
Immortal 810 162 2 / 2 / 1 unlocks Engraving
Arcana 2,592 518 3 / 2 / 1 unlocks Inscription; main market tier
Beyond 8,294 1,658 3 / 2 / 2
Celestial 29,029 5,803 3 / 2 / 2
Divine 101,602 20,311 3 / 2 / 2 near-unobtainable legit
Cosmic 355,607 71,089 3 / 2 / 2 max grade

Datamined data — the game is in its launch window and values may change with balance patches.

Sample drop rates

RarityValue
Legendary0.18 – 0.45%
Immortal0.04 – 0.16%
Celestial1.20 – 1.80% (boss boxes)

Synthesis (9 → next tier)

RarityValue
Common → Rare~60%
Uncommon → Legendary~40%
Rare → Legendary~20%
Legendary → Immortal~5%