TBH Wiki
Grades
The 10-tier grade ladder is the core rarity system. Each grade sets an item's Alchemy gold, Cube XP and socket slots — and several tiers unlock an entire crafting system.
Common
Uncommon
Rare
Legendary
Immortal
Arcana
Beyond
Celestial
Divine
Cosmic
Alchemy gold · Cube XP · Sockets (Dec/Eng/Ins)
| Rarity | Alchemy gold | Cube XP | Sockets (Dec/Eng/Ins) | Note |
|---|---|---|---|---|
| Common | 10 | 2 | 0 / 0 / 0 | — |
| Uncommon | 30 | 6 | 1 / 0 / 0 | — |
| Rare | 90 | 18 | 1 / 1 / 0 | unlocks Decoration |
| Legendary | 270 | 54 | 2 / 2 / 0 | build-defining |
| Immortal | 810 | 162 | 2 / 2 / 1 | unlocks Engraving |
| Arcana | 2,592 | 518 | 3 / 2 / 1 | unlocks Inscription; main market tier |
| Beyond | 8,294 | 1,658 | 3 / 2 / 2 | — |
| Celestial | 29,029 | 5,803 | 3 / 2 / 2 | — |
| Divine | 101,602 | 20,311 | 3 / 2 / 2 | near-unobtainable legit |
| Cosmic | 355,607 | 71,089 | 3 / 2 / 2 | max grade |
Datamined data — the game is in its launch window and values may change with balance patches.
Sample drop rates
| Rarity | Value |
|---|---|
| Legendary | 0.18 – 0.45% |
| Immortal | 0.04 – 0.16% |
| Celestial | 1.20 – 1.80% (boss boxes) |
Synthesis (9 → next tier)
| Rarity | Value |
|---|---|
| Common → Rare | ~60% |
| Uncommon → Legendary | ~40% |
| Rare → Legendary | ~20% |
| Legendary → Immortal | ~5% |